major refactoring, maybe some bugfixes, idk
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250
MareSynchronos/Managers/CharacterCacheManager.cs
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250
MareSynchronos/Managers/CharacterCacheManager.cs
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Dalamud.Game;
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using Dalamud.Game.ClientState;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Game.ClientState.Objects.SubKinds;
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using Dalamud.Logging;
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using MareSynchronos.API;
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using MareSynchronos.FileCacheDB;
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using MareSynchronos.Models;
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using MareSynchronos.Utils;
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using MareSynchronos.WebAPI;
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using Microsoft.EntityFrameworkCore;
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namespace MareSynchronos.Managers;
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public class CharacterCacheManager : IDisposable
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{
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private readonly ApiController _apiController;
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private readonly ClientState _clientState;
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private readonly DalamudUtil _dalamudUtil;
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private readonly Framework _framework;
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private readonly IpcManager _ipcManager;
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private readonly ObjectTable _objectTable;
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private readonly List<CachedPlayer> _onlineCachedPlayers = new();
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private readonly List<string> _localVisiblePlayers = new();
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private DateTime _lastPlayerObjectCheck = DateTime.Now;
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public CharacterCacheManager(ClientState clientState, Framework framework, ObjectTable objectTable, ApiController apiController, DalamudUtil dalamudUtil, IpcManager ipcManager)
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{
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Logger.Debug("Creating " + nameof(CharacterCacheManager));
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_clientState = clientState;
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_framework = framework;
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_objectTable = objectTable;
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_apiController = apiController;
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_dalamudUtil = dalamudUtil;
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_ipcManager = ipcManager;
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}
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public void AddInitialPairs(List<string> apiTaskResult)
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{
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_onlineCachedPlayers.AddRange(apiTaskResult.Select(a => new CachedPlayer(a)));
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Logger.Debug("Online and paired users: " + string.Join(",", _onlineCachedPlayers));
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}
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public void Dispose()
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{
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Logger.Debug("Disposing " + nameof(CharacterCacheManager));
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_apiController.CharacterReceived -= ApiControllerOnCharacterReceived;
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_apiController.PairedClientOnline -= ApiControllerOnPairedClientOnline;
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_apiController.PairedClientOffline -= ApiControllerOnPairedClientOffline;
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_apiController.PairedWithOther -= ApiControllerOnPairedWithOther;
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_apiController.UnpairedFromOther -= ApiControllerOnUnpairedFromOther;
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_framework.Update -= FrameworkOnUpdate;
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foreach (var character in _onlineCachedPlayers.ToList())
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{
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RestoreCharacter(character);
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}
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}
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public void Initialize()
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{
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_apiController.CharacterReceived += ApiControllerOnCharacterReceived;
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_apiController.PairedClientOnline += ApiControllerOnPairedClientOnline;
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_apiController.PairedClientOffline += ApiControllerOnPairedClientOffline;
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_apiController.PairedWithOther += ApiControllerOnPairedWithOther;
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_apiController.UnpairedFromOther += ApiControllerOnUnpairedFromOther;
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_framework.Update += FrameworkOnUpdate;
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}
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public async Task UpdatePlayersFromService(Dictionary<string, int> playerJobIds)
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{
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await _apiController.GetCharacterData(playerJobIds);
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}
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private void ApiControllerOnCharacterReceived(object? sender, CharacterReceivedEventArgs e)
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{
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Logger.Debug("Received hash for " + e.CharacterNameHash);
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string otherPlayerName;
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var localPlayers = _dalamudUtil.GetLocalPlayers();
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if (localPlayers.ContainsKey(e.CharacterNameHash))
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{
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_onlineCachedPlayers.Single(p => p.PlayerNameHash == e.CharacterNameHash).PlayerName = localPlayers[e.CharacterNameHash].Name.ToString();
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otherPlayerName = localPlayers[e.CharacterNameHash].Name.ToString();
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}
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else
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{
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Logger.Debug("Found no local player for " + e.CharacterNameHash);
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return;
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}
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_onlineCachedPlayers.Single(p => p.PlayerNameHash == e.CharacterNameHash)
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.CharacterCache[e.CharacterData.JobId] = e.CharacterData;
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List<FileReplacementDto> toDownloadReplacements;
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using (var db = new FileCacheContext())
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{
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Logger.Debug("Checking for files to download for player " + otherPlayerName);
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Logger.Debug("Received total " + e.CharacterData.FileReplacements.Count + " file replacement data");
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Logger.Debug("Hash for data is " + e.CharacterData.Hash);
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toDownloadReplacements =
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e.CharacterData.FileReplacements.Where(f => !db.FileCaches.Any(c => c.Hash == f.Hash))
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.ToList();
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}
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Logger.Debug("Downloading missing files for player " + otherPlayerName);
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// todo: make this cancellable
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Task.Run(async () =>
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{
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await _apiController.DownloadFiles(toDownloadReplacements);
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Logger.Debug("Assigned hash to visible player: " + otherPlayerName);
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_ipcManager.PenumbraRemoveTemporaryCollection(otherPlayerName);
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var tempCollection = _ipcManager.PenumbraCreateTemporaryCollection(otherPlayerName);
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Dictionary<string, string> moddedPaths = new();
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try
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{
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using var db = new FileCacheContext();
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foreach (var item in e.CharacterData.FileReplacements)
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{
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foreach (var gamePath in item.GamePaths)
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{
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var fileCache = db.FileCaches.FirstOrDefault(f => f.Hash == item.Hash);
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if (fileCache != null)
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{
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moddedPaths.Add(gamePath, fileCache.Filepath);
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}
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}
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}
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}
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catch (Exception ex)
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{
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PluginLog.Error(ex, "Something went wrong during calculation replacements");
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}
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_dalamudUtil.WaitWhileCharacterIsDrawing(localPlayers[e.CharacterNameHash].Address);
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_ipcManager.PenumbraSetTemporaryMods(tempCollection, moddedPaths, e.CharacterData.ManipulationData);
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_ipcManager.GlamourerApplyCharacterCustomization(e.CharacterData.GlamourerData, otherPlayerName);
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});
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}
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private void ApiControllerOnPairedClientOffline(object? sender, EventArgs e)
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{
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Logger.Debug("Player offline: " + sender!);
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_onlineCachedPlayers.RemoveAll(p => p.PlayerNameHash == ((string)sender!));
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}
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private void ApiControllerOnPairedClientOnline(object? sender, EventArgs e)
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{
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Logger.Debug("Player online: " + sender!);
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_onlineCachedPlayers.Add(new CachedPlayer((string)sender!));
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}
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private void ApiControllerOnPairedWithOther(object? sender, EventArgs e)
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{
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var characterHash = (string?)sender;
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if (string.IsNullOrEmpty(characterHash)) return;
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var players = _dalamudUtil.GetLocalPlayers();
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if (!players.ContainsKey(characterHash)) return;
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Logger.Debug("Getting data for " + characterHash);
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_ = _apiController.GetCharacterData(new Dictionary<string, int> { { characterHash, (int)players[characterHash].ClassJob.Id } });
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}
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private void ApiControllerOnUnpairedFromOther(object? sender, EventArgs e)
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{
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var characterHash = (string?)sender;
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if (string.IsNullOrEmpty(characterHash)) return;
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RestoreCharacter(_onlineCachedPlayers.Single(p => p.PlayerNameHash == (string)sender!));
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}
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private void FrameworkOnUpdate(Framework framework)
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{
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try
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{
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if (_clientState.LocalPlayer == null) return;
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if (DateTime.Now < _lastPlayerObjectCheck.AddSeconds(2)) return;
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_localVisiblePlayers.Clear();
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foreach (var obj in _objectTable)
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{
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if (obj.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player) continue;
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var playerName = obj.Name.ToString();
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if (playerName == _dalamudUtil.PlayerName) continue;
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var pObj = (PlayerCharacter)obj;
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_localVisiblePlayers.Add(pObj.Name.ToString());
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if (_onlineCachedPlayers.Any(p => p.PlayerName == pObj.Name.ToString()))
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{
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_onlineCachedPlayers.Single(p => p.PlayerName == pObj.Name.ToString()).IsVisible = true;
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continue;
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}
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var hashedName = Crypto.GetHash256(pObj.Name.ToString() + pObj.HomeWorld.Id.ToString());
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if (_onlineCachedPlayers.All(p => p.PlayerNameHash != hashedName)) continue;
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var cachedPlayer = _onlineCachedPlayers.Single(p => p.PlayerNameHash == hashedName);
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if (string.IsNullOrEmpty(cachedPlayer.PlayerName))
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{
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cachedPlayer.PlayerName = pObj.Name.ToString();
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}
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cachedPlayer.PlayerCharacter = pObj;
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cachedPlayer.IsVisible = true;
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}
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foreach (var item in _onlineCachedPlayers.Where(p => !string.IsNullOrEmpty(p.PlayerName) && !_localVisiblePlayers.Contains(p.PlayerName!)))
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{
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item.IsVisible = false;
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}
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foreach (var item in _onlineCachedPlayers.Where(p => !string.IsNullOrEmpty(p.PlayerName) && !p.IsVisible && p.WasVisible))
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{
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Logger.Debug("Player not visible anymore: " + item.PlayerName);
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RestoreCharacter(item);
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}
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var newVisiblePlayers = _onlineCachedPlayers.Where(p => p.IsVisible && !p.WasVisible).ToList();
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if (newVisiblePlayers.Any())
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{
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Logger.Debug("Getting data for new players: " + string.Join(Environment.NewLine, newVisiblePlayers));
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Task.Run(async () => await UpdatePlayersFromService(newVisiblePlayers
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.ToDictionary(k => k.PlayerNameHash, k => (int)k.PlayerCharacter!.ClassJob.Id)));
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}
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_lastPlayerObjectCheck = DateTime.Now;
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}
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catch (Exception ex)
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{
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PluginLog.Error(ex, "error");
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}
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}
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private void RestoreCharacter(CachedPlayer character)
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{
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if (string.IsNullOrEmpty(character.PlayerName)) return;
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Logger.Debug("Restoring state for " + character.PlayerName);
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_ipcManager.PenumbraRemoveTemporaryCollection(character.PlayerName);
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_ipcManager.GlamourerRevertCharacterCustomization(character.PlayerName);
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character.Reset();
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}
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}
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