Loggerrework (#45)
* test some refactoring for cachedplayer * rework logging * fix saving of log level --------- Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
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MareSynchronos/Factories/GameObjectHandlerFactory.cs
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23
MareSynchronos/Factories/GameObjectHandlerFactory.cs
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using MareSynchronos.API.Data.Enum;
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using MareSynchronos.Mediator;
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using MareSynchronos.Models;
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using Microsoft.Extensions.Logging;
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namespace MareSynchronos.Factories;
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public class GameObjectHandlerFactory
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{
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private readonly ILoggerFactory _loggerFactory;
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private readonly MareMediator _mediator;
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public GameObjectHandlerFactory(ILoggerFactory loggerFactory, MareMediator mediator)
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{
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_loggerFactory = loggerFactory;
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_mediator = mediator;
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}
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public GameObjectHandler Create(ObjectKind objectKind, Func<IntPtr> getAddress, bool isWatched)
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{
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return new GameObjectHandler(_loggerFactory.CreateLogger<GameObjectHandler>(), _mediator, objectKind, getAddress, isWatched);
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}
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}
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