Loggerrework (#45)

* test some refactoring for cachedplayer

* rework logging

* fix saving of log level

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Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
This commit is contained in:
rootdarkarchon
2023-02-18 15:23:38 +01:00
committed by GitHub
parent 7f36e80e2a
commit 2ae5d42e4d
49 changed files with 676 additions and 691 deletions

View File

@@ -0,0 +1,23 @@
using MareSynchronos.API.Data.Enum;
using MareSynchronos.Mediator;
using MareSynchronos.Models;
using Microsoft.Extensions.Logging;
namespace MareSynchronos.Factories;
public class GameObjectHandlerFactory
{
private readonly ILoggerFactory _loggerFactory;
private readonly MareMediator _mediator;
public GameObjectHandlerFactory(ILoggerFactory loggerFactory, MareMediator mediator)
{
_loggerFactory = loggerFactory;
_mediator = mediator;
}
public GameObjectHandler Create(ObjectKind objectKind, Func<IntPtr> getAddress, bool isWatched)
{
return new GameObjectHandler(_loggerFactory.CreateLogger<GameObjectHandler>(), _mediator, objectKind, getAddress, isWatched);
}
}