delay honorific changes to avoid serverspam

This commit is contained in:
rootdarkarchon
2023-04-20 12:26:14 +02:00
parent ff73c016eb
commit 28b89f66f8

View File

@@ -17,6 +17,7 @@ public sealed class CacheCreationService : DisposableMediatorSubscriberBase
private readonly CharacterData _playerData = new(); private readonly CharacterData _playerData = new();
private readonly Dictionary<ObjectKind, GameObjectHandler> _playerRelatedObjects = new(); private readonly Dictionary<ObjectKind, GameObjectHandler> _playerRelatedObjects = new();
private Task? _cacheCreationTask; private Task? _cacheCreationTask;
private CancellationTokenSource _honorificCts = new();
private CancellationTokenSource _palettePlusCts = new(); private CancellationTokenSource _palettePlusCts = new();
public CacheCreationService(ILogger<CacheCreationService> logger, MareMediator mediator, Func<ObjectKind, Func<IntPtr>, bool, GameObjectHandler> gameObjectHandlerFactory, public CacheCreationService(ILogger<CacheCreationService> logger, MareMediator mediator, Func<ObjectKind, Func<IntPtr>, bool, GameObjectHandler> gameObjectHandlerFactory,
@@ -64,7 +65,7 @@ public sealed class CacheCreationService : DisposableMediatorSubscriberBase
Mediator.Subscribe<HonorificMessage>(this, async (_) => Mediator.Subscribe<HonorificMessage>(this, async (_) =>
{ {
Logger.LogDebug("Received Honorific change, updating player"); Logger.LogDebug("Received Honorific change, updating player");
await AddPlayerCacheToCreate().ConfigureAwait(false); HonorificChanged();
}); });
Mediator.Subscribe<PenumbraModSettingChangedMessage>(this, async (msg) => Mediator.Subscribe<PenumbraModSettingChangedMessage>(this, async (msg) =>
{ {
@@ -97,6 +98,20 @@ public sealed class CacheCreationService : DisposableMediatorSubscriberBase
_cacheCreateLock.Release(); _cacheCreateLock.Release();
} }
private void HonorificChanged()
{
_honorificCts?.Cancel();
_honorificCts?.Dispose();
_honorificCts = new();
var token = _honorificCts.Token;
Task.Run(async () =>
{
await Task.Delay(TimeSpan.FromSeconds(3), token).ConfigureAwait(false);
await AddPlayerCacheToCreate().ConfigureAwait(false);
}, token);
}
private void PalettePlusChanged() private void PalettePlusChanged()
{ {
_palettePlusCts?.Cancel(); _palettePlusCts?.Cancel();