Fix Glamourer/Penumbra API check on startup

This commit is contained in:
Loporrit
2025-06-27 13:32:43 +00:00
parent 0b7381f486
commit 289f776223
2 changed files with 17 additions and 16 deletions

View File

@@ -86,16 +86,6 @@ public sealed class IpcCallerPenumbra : DisposableMediatorSubscriberBase, IIpcCa
_penumbraGameObjectResourcePathResolved = GameObjectResourcePathResolved.Subscriber(pi, ResourceLoaded);
CheckAPI();
CheckModDirectory();
Mediator.Subscribe<PenumbraRedrawCharacterMessage>(this, (msg) =>
{
_penumbraRedraw.Invoke(msg.Character.ObjectIndex, RedrawType.AfterGPose);
});
Mediator.Subscribe<DalamudLoginMessage>(this, (msg) => _shownPenumbraUnavailable = false);
var plugin = _pi.InstalledPlugins.FirstOrDefault(p => p.InternalName.Equals("Penumbra", StringComparison.Ordinal));
_pluginLoaded = plugin?.IsLoaded ?? false;
@@ -107,6 +97,16 @@ public sealed class IpcCallerPenumbra : DisposableMediatorSubscriberBase, IIpcCa
_pluginVersion = msg.Version;
CheckAPI();
});
CheckAPI();
CheckModDirectory();
Mediator.Subscribe<PenumbraRedrawCharacterMessage>(this, (msg) =>
{
_penumbraRedraw.Invoke(msg.Character.ObjectIndex, RedrawType.AfterGPose);
});
Mediator.Subscribe<DalamudLoginMessage>(this, (msg) => _shownPenumbraUnavailable = false);
}
public bool APIAvailable { get; private set; } = false;