fix breaking character data creation when no modded data is present

This commit is contained in:
Stanley Dimant
2022-09-10 17:38:00 +02:00
parent 10a6dbda54
commit 23f01bc50c
3 changed files with 6 additions and 2 deletions

View File

@@ -238,6 +238,10 @@ public class CharacterDataFactory
{ {
previousData.FileReplacements[objectKind].Clear(); previousData.FileReplacements[objectKind].Clear();
} }
else
{
previousData.FileReplacements.Add(objectKind, new());
}
var chara = _dalamudUtil.CreateGameObject(charaPointer)!; var chara = _dalamudUtil.CreateGameObject(charaPointer)!;
while (!_dalamudUtil.IsObjectPresent(chara)) while (!_dalamudUtil.IsObjectPresent(chara))

View File

@@ -3,7 +3,7 @@
<PropertyGroup> <PropertyGroup>
<Authors></Authors> <Authors></Authors>
<Company></Company> <Company></Company>
<Version>0.4.0</Version> <Version>0.4.1</Version>
<Description></Description> <Description></Description>
<Copyright></Copyright> <Copyright></Copyright>
<PackageProjectUrl>https://github.com/Penumbra-Sync/client</PackageProjectUrl> <PackageProjectUrl>https://github.com/Penumbra-Sync/client</PackageProjectUrl>

View File

@@ -94,7 +94,7 @@ namespace MareSynchronos.Utils
case LogLevel.Trace: case LogLevel.Trace:
default: default:
#if DEBUG #if DEBUG
PluginLog.Debug($"[{name}] [{eventId}] {formatter(state, exception)}"); PluginLog.Verbose($"[{name}] [{eventId}] {formatter(state, exception)}");
#else #else
PluginLog.Verbose($"[{name}] {eventId} {state} {formatter(state, exception)}"); PluginLog.Verbose($"[{name}] {eventId} {state} {formatter(state, exception)}");
#endif #endif