fix breaking character data creation when no modded data is present
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@@ -238,6 +238,10 @@ public class CharacterDataFactory
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{
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previousData.FileReplacements[objectKind].Clear();
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}
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else
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{
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previousData.FileReplacements.Add(objectKind, new());
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}
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var chara = _dalamudUtil.CreateGameObject(charaPointer)!;
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while (!_dalamudUtil.IsObjectPresent(chara))
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