add alternative upload, ignore NIN pets, fix progress crashing
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@@ -268,11 +268,17 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase
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private unsafe bool IsBeingDrawn(IntPtr drawObj, IntPtr curPtr)
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{
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Logger.LogTrace("IsBeingDrawn for ptr {curPtr} : {drawObj}", curPtr.ToString("X"), drawObj.ToString("X"));
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Logger.LogTrace("IsBeingDrawn for {kind} ptr {curPtr} : {drawObj}", ObjectKind, curPtr.ToString("X"), drawObj.ToString("X"));
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if (ObjectKind == ObjectKind.Player)
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{
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return drawObj == IntPtr.Zero
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|| (((CharacterBase*)drawObj)->HasModelInSlotLoaded != 0)
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|| (((CharacterBase*)drawObj)->HasModelFilesInSlotLoaded != 0)
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|| (((GameObject*)curPtr)->RenderFlags & 0b100000000000) == 0b100000000000;
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}
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return drawObj == IntPtr.Zero
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|| (((CharacterBase*)drawObj)->HasModelInSlotLoaded != 0)
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|| (((CharacterBase*)drawObj)->HasModelFilesInSlotLoaded != 0)
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|| (((GameObject*)curPtr)->RenderFlags & 0b100000000000) == 0b100000000000;
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|| ((GameObject*)curPtr)->RenderFlags != 0x0;
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}
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private void ZoneSwitchEnd()
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