add alternative upload, ignore NIN pets, fix progress crashing

This commit is contained in:
rootdarkarchon
2023-04-02 14:10:02 +02:00
parent 3fcd843a2d
commit 1ed831f360
10 changed files with 92 additions and 33 deletions

View File

@@ -268,11 +268,17 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase
private unsafe bool IsBeingDrawn(IntPtr drawObj, IntPtr curPtr)
{
Logger.LogTrace("IsBeingDrawn for ptr {curPtr} : {drawObj}", curPtr.ToString("X"), drawObj.ToString("X"));
Logger.LogTrace("IsBeingDrawn for {kind} ptr {curPtr} : {drawObj}", ObjectKind, curPtr.ToString("X"), drawObj.ToString("X"));
if (ObjectKind == ObjectKind.Player)
{
return drawObj == IntPtr.Zero
|| (((CharacterBase*)drawObj)->HasModelInSlotLoaded != 0)
|| (((CharacterBase*)drawObj)->HasModelFilesInSlotLoaded != 0)
|| (((GameObject*)curPtr)->RenderFlags & 0b100000000000) == 0b100000000000;
}
return drawObj == IntPtr.Zero
|| (((CharacterBase*)drawObj)->HasModelInSlotLoaded != 0)
|| (((CharacterBase*)drawObj)->HasModelFilesInSlotLoaded != 0)
|| (((GameObject*)curPtr)->RenderFlags & 0b100000000000) == 0b100000000000;
|| ((GameObject*)curPtr)->RenderFlags != 0x0;
}
private void ZoneSwitchEnd()