add priority framework execution for transient resource manager
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@@ -27,7 +27,7 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
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Mediator.Subscribe<PenumbraResourceLoadMessage>(this, Manager_PenumbraResourceLoadEvent);
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Mediator.Subscribe<PenumbraResourceLoadMessage>(this, Manager_PenumbraResourceLoadEvent);
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Mediator.Subscribe<PenumbraModSettingChangedMessage>(this, (_) => Manager_PenumbraModSettingChanged());
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Mediator.Subscribe<PenumbraModSettingChangedMessage>(this, (_) => Manager_PenumbraModSettingChanged());
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Mediator.Subscribe<FrameworkUpdateMessage>(this, (_) => DalamudUtil_FrameworkUpdate());
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Mediator.Subscribe<PriorityFrameworkUpdateMessage>(this, (_) => DalamudUtil_FrameworkUpdate());
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Mediator.Subscribe<ClassJobChangedMessage>(this, (msg) =>
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Mediator.Subscribe<ClassJobChangedMessage>(this, (msg) =>
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{
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{
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if (_playerRelatedPointers.Contains(msg.GameObjectHandler))
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if (_playerRelatedPointers.Contains(msg.GameObjectHandler))
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@@ -560,6 +560,8 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
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if (!IsInCombat)
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if (!IsInCombat)
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Mediator.Publish(new FrameworkUpdateMessage());
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Mediator.Publish(new FrameworkUpdateMessage());
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Mediator.Publish(new PriorityFrameworkUpdateMessage());
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if (DateTime.Now < _delayedFrameworkUpdateCheck.AddSeconds(1)) return;
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if (DateTime.Now < _delayedFrameworkUpdateCheck.AddSeconds(1)) return;
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var localPlayer = _clientState.LocalPlayer;
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var localPlayer = _clientState.LocalPlayer;
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@@ -17,6 +17,7 @@ public record SwitchToMainUiMessage : MessageBase;
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public record OpenSettingsUiMessage : MessageBase;
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public record OpenSettingsUiMessage : MessageBase;
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public record DalamudLoginMessage : MessageBase;
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public record DalamudLoginMessage : MessageBase;
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public record DalamudLogoutMessage : MessageBase;
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public record DalamudLogoutMessage : MessageBase;
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public record PriorityFrameworkUpdateMessage : SameThreadMessage;
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public record FrameworkUpdateMessage : SameThreadMessage;
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public record FrameworkUpdateMessage : SameThreadMessage;
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public record ClassJobChangedMessage(GameObjectHandler GameObjectHandler) : MessageBase;
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public record ClassJobChangedMessage(GameObjectHandler GameObjectHandler) : MessageBase;
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public record DelayedFrameworkUpdateMessage : SameThreadMessage;
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public record DelayedFrameworkUpdateMessage : SameThreadMessage;
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