add priority framework execution for transient resource manager
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@@ -27,7 +27,7 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
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Mediator.Subscribe<PenumbraResourceLoadMessage>(this, Manager_PenumbraResourceLoadEvent);
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Mediator.Subscribe<PenumbraModSettingChangedMessage>(this, (_) => Manager_PenumbraModSettingChanged());
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Mediator.Subscribe<FrameworkUpdateMessage>(this, (_) => DalamudUtil_FrameworkUpdate());
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Mediator.Subscribe<PriorityFrameworkUpdateMessage>(this, (_) => DalamudUtil_FrameworkUpdate());
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Mediator.Subscribe<ClassJobChangedMessage>(this, (msg) =>
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{
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if (_playerRelatedPointers.Contains(msg.GameObjectHandler))
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