heave fewer redraws as main method for data application, minor fixes
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@@ -62,7 +62,7 @@ public class ServerConfigurationManager
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}
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var charaName = _dalamudUtil.GetPlayerNameAsync().GetAwaiter().GetResult();
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var worldId = _dalamudUtil.GetWorldIdAsync().GetAwaiter().GetResult();
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var worldId = _dalamudUtil.GetHomeWorldIdAsync().GetAwaiter().GetResult();
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if (!currentServer.Authentications.Any() && currentServer.SecretKeys.Any())
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{
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currentServer.Authentications.Add(new Authentication()
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@@ -136,7 +136,7 @@ public class ServerConfigurationManager
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server.Authentications.Add(new Authentication()
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{
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CharacterName = _dalamudUtil.GetPlayerNameAsync().GetAwaiter().GetResult(),
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WorldId = _dalamudUtil.GetWorldIdAsync().GetAwaiter().GetResult(),
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WorldId = _dalamudUtil.GetHomeWorldIdAsync().GetAwaiter().GetResult(),
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SecretKeyIdx = addLastSecretKey ? server.SecretKeys.Last().Key : -1,
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});
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Save();
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