heave fewer redraws as main method for data application, minor fixes

This commit is contained in:
rootdarkarchon
2023-11-17 02:05:49 +01:00
parent f89bbc45e6
commit 1522d8d7e7
8 changed files with 53 additions and 52 deletions

View File

@@ -173,7 +173,7 @@ public class DalamudUtilService : IHostedService
public async Task<string> GetPlayerNameHashedAsync()
{
return await RunOnFrameworkThread(() => (GetPlayerName() + GetWorldId()).GetHash256()).ConfigureAwait(false);
return await RunOnFrameworkThread(() => (GetPlayerName() + GetHomeWorldId()).GetHash256()).ConfigureAwait(false);
}
public IntPtr GetPlayerPointer()
@@ -187,17 +187,28 @@ public class DalamudUtilService : IHostedService
return await RunOnFrameworkThread(GetPlayerPointer).ConfigureAwait(false);
}
public uint GetWorldId()
public uint GetHomeWorldId()
{
EnsureIsOnFramework();
return _clientState.LocalPlayer!.HomeWorld.Id;
}
public uint GetWorldId()
{
EnsureIsOnFramework();
return _clientState.LocalPlayer!.CurrentWorld.Id;
}
public async Task<uint> GetWorldIdAsync()
{
return await RunOnFrameworkThread(GetWorldId).ConfigureAwait(false);
}
public async Task<uint> GetHomeWorldIdAsync()
{
return await RunOnFrameworkThread(GetHomeWorldId).ConfigureAwait(false);
}
public unsafe bool IsGameObjectPresent(IntPtr key)
{
return _objectTable.Any(f => f.Address == key);