Mare 0.9 (#65)
* add jwt expiry * start of 0.9 api impl * some stuff idk * some more impl * some cleanup * remove grouppair, add configuration, rework some pair drawing stuff * do some stuff * rework some ui * I don't even know anymore * add cancellationtoken * token bla * ui fixes etc * probably individual adding/removing now working fully as expected * add working report popup * I guess it's more syncshell shit or so * popup shit idk * work out most of the syncshell bullshit I guess * delete some old crap * are we actually getting closer to the end * update pair info stuff * more fixes/adjustments, idk * refactor some things * some rework * some more cleanup * cleanup * make menu buttons w i d e * better icon text buttons * add all syncshell folder and ordering fixes --------- Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
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@@ -51,7 +51,7 @@ public class GposeUi : WindowMediatorSubscriberBase
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_configService.Current.ExportFolder = Path.GetDirectoryName(path) ?? string.Empty;
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_configService.Save();
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Task.Run(() => _mareCharaFileManager.LoadMareCharaFile(path));
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_ = Task.Run(() => _mareCharaFileManager.LoadMareCharaFile(path));
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}, 1, Directory.Exists(_configService.Current.ExportFolder) ? _configService.Current.ExportFolder : null);
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}
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UiSharedService.AttachToolTip("Applies it to the currently selected GPose actor");
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@@ -61,7 +61,7 @@ public class GposeUi : WindowMediatorSubscriberBase
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UiSharedService.TextWrapped("File Description: " + _mareCharaFileManager.LoadedCharaFile.CharaFileData.Description);
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if (UiSharedService.IconTextButton(FontAwesomeIcon.Check, "Apply loaded MCDF"))
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{
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Task.Run(async () => await _mareCharaFileManager.ApplyMareCharaFile(_dalamudUtil.GposeTargetGameObject).ConfigureAwait(false));
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_ = Task.Run(async () => await _mareCharaFileManager.ApplyMareCharaFile(_dalamudUtil.GposeTargetGameObject).ConfigureAwait(false));
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}
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UiSharedService.AttachToolTip("Applies it to the currently selected GPose actor");
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UiSharedService.ColorTextWrapped("Warning: redrawing or changing the character will revert all applied mods.", ImGuiColors.DalamudYellow);
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