Mare 0.9 (#65)

* add jwt expiry

* start of 0.9 api impl

* some stuff idk

* some more impl

* some cleanup

* remove grouppair, add configuration, rework some pair drawing stuff

* do some stuff

* rework some ui

* I don't even know anymore

* add cancellationtoken

* token bla

* ui fixes etc

* probably individual adding/removing now working fully as expected

* add working report popup

* I guess it's more syncshell shit or so

* popup shit idk

* work out most of the syncshell bullshit I guess

* delete some old crap

* are we actually getting closer to the end

* update pair info stuff

* more fixes/adjustments, idk

* refactor some things

* some rework

* some more cleanup

* cleanup

* make menu buttons w i d e

* better icon text buttons

* add all syncshell folder and ordering fixes

---------

Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
This commit is contained in:
rootdarkarchon
2023-10-17 21:36:44 +02:00
committed by GitHub
parent f15b8f6bbd
commit 14575a4a6b
111 changed files with 3456 additions and 3174 deletions

View File

@@ -51,7 +51,7 @@ public class GposeUi : WindowMediatorSubscriberBase
_configService.Current.ExportFolder = Path.GetDirectoryName(path) ?? string.Empty;
_configService.Save();
Task.Run(() => _mareCharaFileManager.LoadMareCharaFile(path));
_ = Task.Run(() => _mareCharaFileManager.LoadMareCharaFile(path));
}, 1, Directory.Exists(_configService.Current.ExportFolder) ? _configService.Current.ExportFolder : null);
}
UiSharedService.AttachToolTip("Applies it to the currently selected GPose actor");
@@ -61,7 +61,7 @@ public class GposeUi : WindowMediatorSubscriberBase
UiSharedService.TextWrapped("File Description: " + _mareCharaFileManager.LoadedCharaFile.CharaFileData.Description);
if (UiSharedService.IconTextButton(FontAwesomeIcon.Check, "Apply loaded MCDF"))
{
Task.Run(async () => await _mareCharaFileManager.ApplyMareCharaFile(_dalamudUtil.GposeTargetGameObject).ConfigureAwait(false));
_ = Task.Run(async () => await _mareCharaFileManager.ApplyMareCharaFile(_dalamudUtil.GposeTargetGameObject).ConfigureAwait(false));
}
UiSharedService.AttachToolTip("Applies it to the currently selected GPose actor");
UiSharedService.ColorTextWrapped("Warning: redrawing or changing the character will revert all applied mods.", ImGuiColors.DalamudYellow);