Mare 0.9 (#65)

* add jwt expiry

* start of 0.9 api impl

* some stuff idk

* some more impl

* some cleanup

* remove grouppair, add configuration, rework some pair drawing stuff

* do some stuff

* rework some ui

* I don't even know anymore

* add cancellationtoken

* token bla

* ui fixes etc

* probably individual adding/removing now working fully as expected

* add working report popup

* I guess it's more syncshell shit or so

* popup shit idk

* work out most of the syncshell bullshit I guess

* delete some old crap

* are we actually getting closer to the end

* update pair info stuff

* more fixes/adjustments, idk

* refactor some things

* some rework

* some more cleanup

* cleanup

* make menu buttons w i d e

* better icon text buttons

* add all syncshell folder and ordering fixes

---------

Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
This commit is contained in:
rootdarkarchon
2023-10-17 21:36:44 +02:00
committed by GitHub
parent f15b8f6bbd
commit 14575a4a6b
111 changed files with 3456 additions and 3174 deletions

View File

@@ -200,7 +200,7 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase
if (_clearCts != null)
{
Logger.LogDebug("[{this}] Cancelling Clear Task", this);
_clearCts?.CancelDispose();
_clearCts.CancelDispose();
_clearCts = null;
}
var chara = (Character*)Address;
@@ -274,32 +274,6 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase
}
}
private unsafe bool CompareAndUpdateMainHand(Weapon* weapon)
{
if ((nint)weapon == nint.Zero) return false;
bool hasChanges = false;
hasChanges |= weapon->ModelSetId != MainHandData[0];
MainHandData[0] = weapon->ModelSetId;
hasChanges |= weapon->Variant != MainHandData[1];
MainHandData[1] = weapon->Variant;
hasChanges |= weapon->SecondaryId != MainHandData[2];
MainHandData[2] = weapon->SecondaryId;
return hasChanges;
}
private unsafe bool CompareAndUpdateOffHand(Weapon* weapon)
{
if ((nint)weapon == nint.Zero) return false;
bool hasChanges = false;
hasChanges |= weapon->ModelSetId != OffHandData[0];
OffHandData[0] = weapon->ModelSetId;
hasChanges |= weapon->Variant != OffHandData[1];
OffHandData[1] = weapon->Variant;
hasChanges |= weapon->SecondaryId != OffHandData[2];
OffHandData[2] = weapon->SecondaryId;
return hasChanges;
}
private async Task ClearAsync(CancellationToken token)
{
Logger.LogDebug("[{this}] Running Clear Task", this);
@@ -342,6 +316,32 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase
return hasChanges;
}
private unsafe bool CompareAndUpdateMainHand(Weapon* weapon)
{
if ((nint)weapon == nint.Zero) return false;
bool hasChanges = false;
hasChanges |= weapon->ModelSetId != MainHandData[0];
MainHandData[0] = weapon->ModelSetId;
hasChanges |= weapon->Variant != MainHandData[1];
MainHandData[1] = weapon->Variant;
hasChanges |= weapon->SecondaryId != MainHandData[2];
MainHandData[2] = weapon->SecondaryId;
return hasChanges;
}
private unsafe bool CompareAndUpdateOffHand(Weapon* weapon)
{
if ((nint)weapon == nint.Zero) return false;
bool hasChanges = false;
hasChanges |= weapon->ModelSetId != OffHandData[0];
OffHandData[0] = weapon->ModelSetId;
hasChanges |= weapon->Variant != OffHandData[1];
OffHandData[1] = weapon->Variant;
hasChanges |= weapon->SecondaryId != OffHandData[2];
OffHandData[2] = weapon->SecondaryId;
return hasChanges;
}
private void FrameworkUpdate()
{
if (!_delayedZoningTask?.IsCompleted ?? false) return;