Mare 0.9 (#65)

* add jwt expiry

* start of 0.9 api impl

* some stuff idk

* some more impl

* some cleanup

* remove grouppair, add configuration, rework some pair drawing stuff

* do some stuff

* rework some ui

* I don't even know anymore

* add cancellationtoken

* token bla

* ui fixes etc

* probably individual adding/removing now working fully as expected

* add working report popup

* I guess it's more syncshell shit or so

* popup shit idk

* work out most of the syncshell bullshit I guess

* delete some old crap

* are we actually getting closer to the end

* update pair info stuff

* more fixes/adjustments, idk

* refactor some things

* some rework

* some more cleanup

* cleanup

* make menu buttons w i d e

* better icon text buttons

* add all syncshell folder and ordering fixes

---------

Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
This commit is contained in:
rootdarkarchon
2023-10-17 21:36:44 +02:00
committed by GitHub
parent f15b8f6bbd
commit 14575a4a6b
111 changed files with 3456 additions and 3174 deletions

View File

@@ -1,24 +1,25 @@
using System.Diagnostics;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using FFXIVClientStructs.FFXIV.Client.Graphics.Render;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using FFXIVClientStructs.FFXIV.Client.System.Resource;
using MareSynchronos.API.Data.Enum;
using MareSynchronos.Interop;
using Object = FFXIVClientStructs.FFXIV.Client.Graphics.Scene.Object;
using MareSynchronos.FileCache;
using Microsoft.Extensions.Logging;
using System.Globalization;
using MareSynchronos.Interop;
using MareSynchronos.PlayerData.Data;
using MareSynchronos.PlayerData.Handlers;
using MareSynchronos.Services;
using FFXIVClientStructs.FFXIV.Client.Graphics.Render;
using Microsoft.Extensions.Logging;
using System.Diagnostics;
using System.Globalization;
using CharacterData = MareSynchronos.PlayerData.Data.CharacterData;
using Object = FFXIVClientStructs.FFXIV.Client.Graphics.Scene.Object;
using Weapon = MareSynchronos.Interop.Weapon;
namespace MareSynchronos.PlayerData.Factories;
public class PlayerDataFactory
{
private static readonly string[] _allowedExtensionsForGamePaths = [".mdl", ".tex", ".mtrl", ".tmb", ".pap", ".avfx", ".atex", ".sklb", ".eid", ".phyb", ".scd", ".skp", ".shpk"];
private readonly DalamudUtilService _dalamudUtil;
private readonly FileCacheManager _fileCacheManager;
private readonly IpcManager _ipcManager;
@@ -26,8 +27,6 @@ public class PlayerDataFactory
private readonly PerformanceCollectorService _performanceCollector;
private readonly TransientResourceManager _transientResourceManager;
private static readonly string[] AllowedExtensionsForGamePaths = { ".mdl", ".tex", ".mtrl", ".tmb", ".pap", ".avfx", ".atex", ".sklb", ".eid", ".phyb", ".scd", ".skp", ".shpk" };
public PlayerDataFactory(ILogger<PlayerDataFactory> logger, DalamudUtilService dalamudUtil, IpcManager ipcManager,
TransientResourceManager transientResourceManager, FileCacheManager fileReplacementFactory,
PerformanceCollectorService performanceCollector)
@@ -307,19 +306,16 @@ public class PlayerDataFactory
_logger.LogDebug("Building character data for {obj}", playerRelatedObject);
if (!previousData.FileReplacements.ContainsKey(objectKind))
if (!previousData.FileReplacements.TryGetValue(objectKind, out HashSet<FileReplacement>? value))
{
previousData.FileReplacements[objectKind] = new(FileReplacementComparer.Instance);
}
else
{
previousData.FileReplacements[objectKind].Clear();
value.Clear();
}
if (previousData.CustomizePlusScale.ContainsKey(objectKind))
{
previousData.CustomizePlusScale.Remove(objectKind);
}
previousData.CustomizePlusScale.Remove(objectKind);
// wait until chara is not drawing and present so nothing spontaneously explodes
await _dalamudUtil.WaitWhileCharacterIsDrawing(_logger, playerRelatedObject, Guid.NewGuid(), 30000, ct: token).ConfigureAwait(false);
@@ -341,9 +337,9 @@ public class PlayerDataFactory
var (forwardResolve, reverseResolve) = await _dalamudUtil.RunOnFrameworkThread(() => BuildDataFromModel(objectKind, charaPointer, token)).ConfigureAwait(false);
Dictionary<string, List<string>> resolvedPaths = await GetFileReplacementsFromPaths(forwardResolve, reverseResolve).ConfigureAwait(false);
previousData.FileReplacements[objectKind] =
new HashSet<FileReplacement>(resolvedPaths.Select(c => new FileReplacement(c.Value.ToArray(), c.Key)), FileReplacementComparer.Instance)
new HashSet<FileReplacement>(resolvedPaths.Select(c => new FileReplacement([.. c.Value], c.Key)), FileReplacementComparer.Instance)
.Where(p => p.HasFileReplacement).ToHashSet();
previousData.FileReplacements[objectKind].RemoveWhere(c => c.GamePaths.Any(g => !AllowedExtensionsForGamePaths.Any(e => g.EndsWith(e, StringComparison.OrdinalIgnoreCase))));
previousData.FileReplacements[objectKind].RemoveWhere(c => c.GamePaths.Any(g => !_allowedExtensionsForGamePaths.Any(e => g.EndsWith(e, StringComparison.OrdinalIgnoreCase))));
_logger.LogDebug("== Static Replacements ==");
foreach (var replacement in previousData.FileReplacements[objectKind].Where(i => i.HasFileReplacement).OrderBy(i => i.GamePaths.First(), StringComparer.OrdinalIgnoreCase))
@@ -371,14 +367,14 @@ public class PlayerDataFactory
var resolvedTransientPaths = await GetFileReplacementsFromPaths(transientPaths, new HashSet<string>(StringComparer.Ordinal)).ConfigureAwait(false);
_logger.LogDebug("== Transient Replacements ==");
foreach (var replacement in resolvedTransientPaths.Select(c => new FileReplacement(c.Value.ToArray(), c.Key)).OrderBy(f => f.ResolvedPath, StringComparer.Ordinal))
foreach (var replacement in resolvedTransientPaths.Select(c => new FileReplacement([.. c.Value], c.Key)).OrderBy(f => f.ResolvedPath, StringComparer.Ordinal))
{
_logger.LogDebug("=> {repl}", replacement);
previousData.FileReplacements[objectKind].Add(replacement);
}
// clean up all semi transient resources that don't have any file replacement (aka null resolve)
_transientResourceManager.CleanUpSemiTransientResources(objectKind, previousData.FileReplacements[objectKind].ToList());
_transientResourceManager.CleanUpSemiTransientResources(objectKind, [.. previousData.FileReplacements[objectKind]]);
// make sure we only return data that actually has file replacements
foreach (var item in previousData.FileReplacements)
@@ -407,16 +403,16 @@ public class PlayerDataFactory
previousData.HeelsData = await getHeelsOffset.ConfigureAwait(false);
_logger.LogDebug("Heels is now: {heels}", previousData.HeelsData);
if (previousData.FileReplacements.ContainsKey(objectKind))
if (previousData.FileReplacements.TryGetValue(objectKind, out HashSet<FileReplacement>? fileReplacements))
{
var toCompute = previousData.FileReplacements[objectKind].Where(f => !f.IsFileSwap).ToArray();
var toCompute = fileReplacements.Where(f => !f.IsFileSwap).ToArray();
_logger.LogDebug("Getting Hashes for {amount} Files", toCompute.Length);
var computedPaths = _fileCacheManager.GetFileCachesByPaths(toCompute.Select(c => c.ResolvedPath).ToArray());
foreach (var file in toCompute)
{
file.Hash = computedPaths[file.ResolvedPath]?.Hash ?? string.Empty;
}
var removed = previousData.FileReplacements[objectKind].RemoveWhere(f => !f.IsFileSwap && string.IsNullOrEmpty(f.Hash));
var removed = fileReplacements.RemoveWhere(f => !f.IsFileSwap && string.IsNullOrEmpty(f.Hash));
if (removed > 0)
{
_logger.LogDebug("Removed {amount} of invalid files", removed);
@@ -444,7 +440,7 @@ public class PlayerDataFactory
}
else
{
resolvedPaths[filePath] = new List<string> { forwardPaths[i].ToLowerInvariant() };
resolvedPaths[filePath] = [forwardPaths[i].ToLowerInvariant()];
}
}