fix redraw after gpose
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@@ -47,10 +47,9 @@ public class OnlinePlayerManager : DisposableMediatorSubscriberBase
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if (!_dalamudUtil.IsPlayerPresent || !_apiController.IsConnected) return;
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var playerCharacters = _dalamudUtil.GetPlayerCharacters();
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var newVisiblePlayers = new List<UserData>();
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var chars = _pairManager.FindAllPairs(playerCharacters);
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newVisiblePlayers.AddRange(from pChar in chars.Where(p => p.Pair != null && p.Pair.InitializePair(p.Character.Name.ToString()))
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select pChar.Pair.UserData);
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var newVisiblePlayers = (from pChar in chars.Where(p => p.Pair != null && p.Pair.InitializePair(p.Character.Name.ToString()))
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select pChar.Pair.UserData).ToList();
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if (newVisiblePlayers.Any())
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{
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@@ -395,7 +395,7 @@ public sealed class PairManager : DisposableMediatorSubscriberBase
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{
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foreach (var pair in _allClientPairs.Select(k => k.Value))
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{
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pair.ApplyLastReceivedData();
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pair.ApplyLastReceivedData(true);
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}
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}
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@@ -183,7 +183,7 @@ public class DalamudUtilService : IHostedService
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public async Task WaitWhileCharacterIsDrawing(ILogger logger, GameObjectHandler handler, Guid redrawId, int timeOut = 5000, CancellationToken? ct = null)
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{
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if (!_clientState.IsLoggedIn || handler.Address == IntPtr.Zero) return;
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if (!_clientState.IsLoggedIn || handler.CurrentAddress == IntPtr.Zero) return;
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logger.LogTrace("[{redrawId}] Starting wait for {handler} to draw", redrawId, handler);
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