[Draft] Update 0.8 (#46)
* move stuff out into file transfer manager * obnoxious unsupported version text, adjustments to filetransfermanager * add back file upload transfer progress * restructure code * cleanup some more stuff I guess * downloadids by playername * individual anim/sound bs * fix migration stuff, finalize impl of individual sound/anim pause * fixes with logging stuff * move download manager to transient * rework dl ui first iteration * some refactoring and cleanup * more code cleanup * refactoring * switch to hostbuilder * some more rework I guess * more refactoring * clean up mediator calls and disposal * fun code cleanup * push error message when log level is set to anything but information in non-debug builds * remove notificationservice * move message to after login * add download bars to gameworld * fixes download progress bar * set gpose ui min and max size * remove unnecessary usings * adjustments to reconnection logic * add options to set visible/offline groups visibility * add impl of uploading display, transfer list in settings ui * attempt to fix issues with server selection * add back download status to compact ui * make dl bar fixed size based * some fixes for upload/download handling * adjust text from Syncing back to Uploading --------- Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com> Co-authored-by: Stanley Dimant <stanley.dimant@varian.com>
This commit is contained in:
437
MareSynchronos/PlayerData/Factories/PlayerDataFactory.cs
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437
MareSynchronos/PlayerData/Factories/PlayerDataFactory.cs
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@@ -0,0 +1,437 @@
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using System.Diagnostics;
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using FFXIVClientStructs.FFXIV.Client.Game.Character;
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using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
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using FFXIVClientStructs.FFXIV.Client.System.Resource;
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using MareSynchronos.API.Data.Enum;
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using MareSynchronos.Interop;
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using Object = FFXIVClientStructs.FFXIV.Client.Graphics.Scene.Object;
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using Penumbra.String;
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using Weapon = MareSynchronos.Interop.FFXIV.Weapon;
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using MareSynchronos.FileCache;
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using Microsoft.Extensions.Logging;
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using System.Globalization;
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using MareSynchronos.PlayerData.Data;
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using MareSynchronos.PlayerData.Handlers;
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using MareSynchronos.Interop.FFXIV;
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using MareSynchronos.Services;
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namespace MareSynchronos.PlayerData.Factories;
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public class PlayerDataFactory
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{
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private readonly DalamudUtilService _dalamudUtil;
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private readonly FileCacheManager _fileCacheManager;
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private readonly IpcManager _ipcManager;
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private readonly ILogger<PlayerDataFactory> _logger;
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private readonly PerformanceCollectorService _performanceCollector;
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private readonly TransientResourceManager _transientResourceManager;
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public PlayerDataFactory(ILogger<PlayerDataFactory> logger, DalamudUtilService dalamudUtil, IpcManager ipcManager,
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TransientResourceManager transientResourceManager, FileCacheManager fileReplacementFactory,
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PerformanceCollectorService performanceCollector)
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{
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_logger = logger;
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_dalamudUtil = dalamudUtil;
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_ipcManager = ipcManager;
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_transientResourceManager = transientResourceManager;
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_fileCacheManager = fileReplacementFactory;
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_performanceCollector = performanceCollector;
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_logger.LogTrace("Creating " + nameof(PlayerDataFactory));
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}
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public async Task BuildCharacterData(CharacterData previousData, GameObjectHandler playerRelatedObject, CancellationToken token)
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{
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if (!_ipcManager.Initialized)
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{
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throw new InvalidOperationException("Penumbra is not connected");
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}
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if (playerRelatedObject == null) return;
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bool pointerIsZero = true;
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try
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{
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pointerIsZero = playerRelatedObject.Address == IntPtr.Zero;
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try
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{
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pointerIsZero = CheckForNullDrawObject(playerRelatedObject.Address);
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}
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catch
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{
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pointerIsZero = true;
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_logger.LogDebug("NullRef for {object}", playerRelatedObject);
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}
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}
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catch (Exception ex)
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{
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_logger.LogWarning(ex, "Could not create data for {object}", playerRelatedObject);
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}
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if (pointerIsZero)
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{
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_logger.LogTrace("Pointer was zero for {objectKind}", playerRelatedObject.ObjectKind);
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previousData.FileReplacements.Remove(playerRelatedObject.ObjectKind);
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previousData.GlamourerString.Remove(playerRelatedObject.ObjectKind);
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return;
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}
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var previousFileReplacements = previousData.FileReplacements.ToDictionary(d => d.Key, d => d.Value);
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var previousGlamourerData = previousData.GlamourerString.ToDictionary(d => d.Key, d => d.Value);
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try
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{
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await _performanceCollector.LogPerformance(this, "CreateCharacterData>" + playerRelatedObject.ObjectKind, async () =>
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{
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await CreateCharacterData(previousData, playerRelatedObject, token).ConfigureAwait(false);
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}).ConfigureAwait(true);
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return;
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}
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catch (OperationCanceledException)
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{
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_logger.LogDebug("Cancelled creating Character data for {object}", playerRelatedObject);
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throw;
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}
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catch (Exception e)
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{
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_logger.LogWarning(e, "Failed to create {object} data", playerRelatedObject);
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}
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previousData.FileReplacements = previousFileReplacements;
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previousData.GlamourerString = previousGlamourerData;
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}
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private static unsafe bool CheckForNullDrawObject(IntPtr playerPointer)
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{
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return ((Character*)playerPointer)->GameObject.DrawObject == null;
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}
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private unsafe void AddPlayerSpecificReplacements(Human* human, HashSet<string> forwardResolve, HashSet<string> reverseResolve)
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{
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var weaponObject = (Weapon*)((Object*)human)->ChildObject;
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if ((IntPtr)weaponObject != IntPtr.Zero)
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{
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var mainHandWeapon = weaponObject->WeaponRenderModel->RenderModel;
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AddReplacementsFromRenderModel(mainHandWeapon, forwardResolve, reverseResolve);
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foreach (var item in _transientResourceManager.GetTransientResources((IntPtr)weaponObject))
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{
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_logger.LogTrace("Found transient weapon resource: {item}", item);
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forwardResolve.Add(item);
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}
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if (weaponObject->NextSibling != (IntPtr)weaponObject)
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{
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var offHandWeapon = ((Weapon*)weaponObject->NextSibling)->WeaponRenderModel->RenderModel;
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AddReplacementsFromRenderModel(offHandWeapon, forwardResolve, reverseResolve);
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foreach (var item in _transientResourceManager.GetTransientResources((IntPtr)offHandWeapon))
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{
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_logger.LogTrace("Found transient offhand weapon resource: {item}", item);
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forwardResolve.Add(item);
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}
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}
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}
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AddReplacementSkeleton(((HumanExt*)human)->Human.RaceSexId, forwardResolve);
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try
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{
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AddReplacementsFromTexture(new ByteString(((HumanExt*)human)->Decal->FileName()).ToString(), forwardResolve, reverseResolve, doNotReverseResolve: false);
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}
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catch
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{
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_logger.LogWarning("Could not get Decal data");
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}
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try
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{
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AddReplacementsFromTexture(new ByteString(((HumanExt*)human)->LegacyBodyDecal->FileName()).ToString(), forwardResolve, reverseResolve, doNotReverseResolve: false);
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}
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catch
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{
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_logger.LogWarning("Could not get Legacy Body Decal Data");
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}
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}
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private unsafe void AddReplacementsFromMaterial(Material* mtrl, HashSet<string> forwardResolve, HashSet<string> reverseResolve)
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{
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string fileName;
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try
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{
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fileName = new ByteString(mtrl->ResourceHandle->FileName()).ToString();
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}
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catch
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{
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_logger.LogWarning("Could not get material data");
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return;
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}
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_logger.LogTrace("Checking File Replacement for Material {file}", fileName);
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var mtrlPath = fileName.Split("|")[2];
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reverseResolve.Add(mtrlPath);
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var mtrlResourceHandle = (MtrlResource*)mtrl->ResourceHandle;
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for (var resIdx = 0; resIdx < mtrlResourceHandle->NumTex; resIdx++)
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{
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string? texPath = null;
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try
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{
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texPath = new ByteString(mtrlResourceHandle->TexString(resIdx)).ToString();
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}
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catch (Exception e)
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{
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_logger.LogWarning(e, "Could not get Texture data for Material {file}", fileName);
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}
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if (string.IsNullOrEmpty(texPath)) continue;
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_logger.LogTrace("Checking File Replacement for Texture {file}", texPath);
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AddReplacementsFromTexture(texPath, forwardResolve, reverseResolve);
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}
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try
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{
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var shpkPath = "shader/sm5/shpk/" + new ByteString(mtrlResourceHandle->ShpkString).ToString();
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_logger.LogTrace("Checking File Replacement for Shader {path}", shpkPath);
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forwardResolve.Add(shpkPath);
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}
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catch (Exception ex)
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{
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_logger.LogWarning(ex, "Could not find shpk for Material {path}", fileName);
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}
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}
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private unsafe void AddReplacementsFromRenderModel(RenderModel* mdl, HashSet<string> forwardResolve, HashSet<string> reverseResolve)
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{
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if (mdl == null || mdl->ResourceHandle == null || mdl->ResourceHandle->Category != ResourceCategory.Chara)
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{
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return;
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}
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string mdlPath;
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try
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{
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mdlPath = new ByteString(mdl->ResourceHandle->FileName()).ToString();
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}
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catch
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{
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_logger.LogWarning("Could not get model data");
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return;
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}
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_logger.LogTrace("Checking File Replacement for Model {path}", mdlPath);
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reverseResolve.Add(mdlPath);
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for (var mtrlIdx = 0; mtrlIdx < mdl->MaterialCount; mtrlIdx++)
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{
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var mtrl = (Material*)mdl->Materials[mtrlIdx];
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if (mtrl == null) continue;
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AddReplacementsFromMaterial(mtrl, forwardResolve, reverseResolve);
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}
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}
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private void AddReplacementsFromTexture(string texPath, HashSet<string> forwardResolve, HashSet<string> reverseResolve, bool doNotReverseResolve = true)
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{
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if (string.IsNullOrEmpty(texPath)) return;
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_logger.LogTrace("Checking file Replacement for texture {path}", texPath);
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if (doNotReverseResolve)
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forwardResolve.Add(texPath);
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else
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reverseResolve.Add(texPath);
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if (texPath.Contains("/--", StringComparison.Ordinal)) return;
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var dx11Path = texPath.Insert(texPath.LastIndexOf('/') + 1, "--");
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if (doNotReverseResolve)
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forwardResolve.Add(dx11Path);
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else
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reverseResolve.Add(dx11Path);
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}
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private void AddReplacementSkeleton(ushort raceSexId, HashSet<string> forwardResolve)
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{
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string raceSexIdString = raceSexId.ToString("0000", CultureInfo.InvariantCulture);
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string skeletonPath = $"chara/human/c{raceSexIdString}/skeleton/base/b0001/skl_c{raceSexIdString}b0001.sklb";
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_logger.LogTrace("Checking skeleton {path}", skeletonPath);
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forwardResolve.Add(skeletonPath);
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}
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private unsafe (HashSet<string> forwardResolve, HashSet<string> reverseResolve) BuildDataFromModel(ObjectKind objectKind, nint charaPointer, CancellationToken token)
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{
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HashSet<string> forwardResolve = new(StringComparer.Ordinal);
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HashSet<string> reverseResolve = new(StringComparer.Ordinal);
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var human = (Human*)((Character*)charaPointer)->GameObject.GetDrawObject();
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for (var mdlIdx = 0; mdlIdx < human->CharacterBase.SlotCount; ++mdlIdx)
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{
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var mdl = (RenderModel*)human->CharacterBase.ModelArray[mdlIdx];
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if (mdl == null || mdl->ResourceHandle == null || mdl->ResourceHandle->Category != ResourceCategory.Chara)
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{
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continue;
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}
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token.ThrowIfCancellationRequested();
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AddReplacementsFromRenderModel(mdl, forwardResolve, reverseResolve);
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}
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if (objectKind == ObjectKind.Player)
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{
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AddPlayerSpecificReplacements(human, forwardResolve, reverseResolve);
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}
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return (forwardResolve, reverseResolve);
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}
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private async Task<CharacterData> CreateCharacterData(CharacterData previousData, GameObjectHandler playerRelatedObject, CancellationToken token)
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{
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var objectKind = playerRelatedObject.ObjectKind;
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var charaPointer = playerRelatedObject.Address;
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_logger.LogDebug("Building character data for {obj}", playerRelatedObject);
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if (!previousData.FileReplacements.ContainsKey(objectKind))
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{
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previousData.FileReplacements[objectKind] = new(FileReplacementComparer.Instance);
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}
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else
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{
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previousData.FileReplacements[objectKind].Clear();
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}
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// wait until chara is not drawing and present so nothing spontaneously explodes
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await _dalamudUtil.WaitWhileCharacterIsDrawing(_logger, playerRelatedObject, Guid.NewGuid(), 30000, ct: token).ConfigureAwait(false);
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int totalWaitTime = 10000;
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while (!DalamudUtilService.IsObjectPresent(_dalamudUtil.CreateGameObject(charaPointer)) && totalWaitTime > 0)
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{
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_logger.LogTrace("Character is null but it shouldn't be, waiting");
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await Task.Delay(50, token).ConfigureAwait(false);
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totalWaitTime -= 50;
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}
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Stopwatch st = Stopwatch.StartNew();
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// gather up data from ipc
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previousData.ManipulationString = _ipcManager.PenumbraGetMetaManipulations();
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previousData.HeelsOffset = _ipcManager.GetHeelsOffset();
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Task<string> getGlamourerData = Task.Run(() => _ipcManager.GlamourerGetCharacterCustomization(playerRelatedObject.Address));
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Task<string> getCustomizeData = Task.Run(_ipcManager.GetCustomizePlusScale);
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Task<string> getPalettePlusData = Task.Run(_ipcManager.PalettePlusBuildPalette);
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previousData.GlamourerString[playerRelatedObject.ObjectKind] = await getGlamourerData.ConfigureAwait(false);
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_logger.LogDebug("Glamourer is now: {data}", previousData.GlamourerString[playerRelatedObject.ObjectKind]);
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previousData.CustomizePlusScale = await getCustomizeData.ConfigureAwait(false);
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_logger.LogDebug("Customize is now: {data}", previousData.CustomizePlusScale);
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previousData.PalettePlusPalette = await getPalettePlusData.ConfigureAwait(false);
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_logger.LogDebug("Palette is now: {data}", previousData.PalettePlusPalette);
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// gather static replacements from render model
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var (forwardResolve, reverseResolve) = BuildDataFromModel(objectKind, charaPointer, token);
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Dictionary<string, List<string>> resolvedPaths = GetFileReplacementsFromPaths(forwardResolve, reverseResolve);
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previousData.FileReplacements[objectKind] =
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new HashSet<FileReplacement>(resolvedPaths.Select(c => new FileReplacement(c.Value, c.Key, _fileCacheManager)), FileReplacementComparer.Instance)
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.Where(p => p.HasFileReplacement).ToHashSet();
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_logger.LogDebug("== Static Replacements ==");
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foreach (var replacement in previousData.FileReplacements[objectKind].Where(i => i.HasFileReplacement).OrderBy(i => i.GamePaths.First(), StringComparer.OrdinalIgnoreCase))
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{
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_logger.LogDebug("=> {repl}", replacement);
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}
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// if it's pet then it's summoner, if it's summoner we actually want to keep all filereplacements alive at all times
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// or we get into redraw city for every change and nothing works properly
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if (objectKind == ObjectKind.Pet)
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{
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foreach (var item in previousData.FileReplacements[objectKind].Where(i => i.HasFileReplacement).SelectMany(p => p.GamePaths))
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{
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_transientResourceManager.AddSemiTransientResource(objectKind, item);
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}
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}
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_logger.LogDebug("Handling transient update for {obj}", playerRelatedObject);
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// remove all potentially gathered paths from the transient resource manager that are resolved through static resolving
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_transientResourceManager.ClearTransientPaths(charaPointer, previousData.FileReplacements[objectKind].SelectMany(c => c.GamePaths).ToList());
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// get all remaining paths and resolve them
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var transientPaths = ManageSemiTransientData(objectKind, charaPointer);
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var resolvedTransientPaths = GetFileReplacementsFromPaths(transientPaths, new HashSet<string>(StringComparer.Ordinal));
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_logger.LogDebug("== Transient Replacements ==");
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foreach (var replacement in resolvedTransientPaths.Select(c => new FileReplacement(c.Value, c.Key, _fileCacheManager)).OrderBy(f => f.ResolvedPath, StringComparer.Ordinal))
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{
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_logger.LogDebug("=> {repl}", replacement);
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previousData.FileReplacements[objectKind].Add(replacement);
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}
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// clean up all semi transient resources that don't have any file replacement (aka null resolve)
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_transientResourceManager.CleanUpSemiTransientResources(objectKind, previousData.FileReplacements[objectKind].ToList());
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|
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// make sure we only return data that actually has file replacements
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foreach (var item in previousData.FileReplacements)
|
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{
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previousData.FileReplacements[item.Key] = new HashSet<FileReplacement>(item.Value.Where(v => v.HasFileReplacement).OrderBy(v => v.ResolvedPath, StringComparer.Ordinal), FileReplacementComparer.Instance);
|
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}
|
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st.Stop();
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_logger.LogInformation("Building character data for {obj} took {time}ms", objectKind, TimeSpan.FromTicks(st.ElapsedTicks).TotalMilliseconds);
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return previousData;
|
||||
}
|
||||
|
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private Dictionary<string, List<string>> GetFileReplacementsFromPaths(HashSet<string> forwardResolve, HashSet<string> reverseResolve)
|
||||
{
|
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var forwardPaths = forwardResolve.ToArray();
|
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var reversePaths = reverseResolve.ToArray();
|
||||
Dictionary<string, List<string>> resolvedPaths = new(StringComparer.Ordinal);
|
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var (forward, reverse) = _ipcManager.PenumbraResolvePaths(forwardPaths, reversePaths);
|
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for (int i = 0; i < forwardPaths.Length; i++)
|
||||
{
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var filePath = forward[i].ToLowerInvariant();
|
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if (resolvedPaths.TryGetValue(filePath, out var list))
|
||||
{
|
||||
list.Add(forwardPaths[i].ToLowerInvariant());
|
||||
}
|
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else
|
||||
{
|
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resolvedPaths[filePath] = new List<string> { forwardPaths[i].ToLowerInvariant() };
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < reversePaths.Length; i++)
|
||||
{
|
||||
var filePath = reversePaths[i].ToLowerInvariant();
|
||||
if (resolvedPaths.TryGetValue(filePath, out var list))
|
||||
{
|
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list.AddRange(reverse[i].Select(c => c.ToLowerInvariant()));
|
||||
}
|
||||
else
|
||||
{
|
||||
resolvedPaths[filePath] = new List<string>(reverse[i].Select(c => c.ToLowerInvariant()).ToList());
|
||||
}
|
||||
}
|
||||
|
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return resolvedPaths;
|
||||
}
|
||||
|
||||
private HashSet<string> ManageSemiTransientData(ObjectKind objectKind, IntPtr charaPointer)
|
||||
{
|
||||
_transientResourceManager.PersistTransientResources(charaPointer, objectKind);
|
||||
|
||||
HashSet<string> pathsToResolve = new(StringComparer.Ordinal);
|
||||
foreach (var path in _transientResourceManager.GetSemiTransientResources(objectKind).Where(path => !string.IsNullOrEmpty(path)))
|
||||
{
|
||||
pathsToResolve.Add(path);
|
||||
}
|
||||
|
||||
return pathsToResolve;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user