[Draft] Update 0.8 (#46)
* move stuff out into file transfer manager * obnoxious unsupported version text, adjustments to filetransfermanager * add back file upload transfer progress * restructure code * cleanup some more stuff I guess * downloadids by playername * individual anim/sound bs * fix migration stuff, finalize impl of individual sound/anim pause * fixes with logging stuff * move download manager to transient * rework dl ui first iteration * some refactoring and cleanup * more code cleanup * refactoring * switch to hostbuilder * some more rework I guess * more refactoring * clean up mediator calls and disposal * fun code cleanup * push error message when log level is set to anything but information in non-debug builds * remove notificationservice * move message to after login * add download bars to gameworld * fixes download progress bar * set gpose ui min and max size * remove unnecessary usings * adjustments to reconnection logic * add options to set visible/offline groups visibility * add impl of uploading display, transfer list in settings ui * attempt to fix issues with server selection * add back download status to compact ui * make dl bar fixed size based * some fixes for upload/download handling * adjust text from Syncing back to Uploading --------- Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com> Co-authored-by: Stanley Dimant <stanley.dimant@varian.com>
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@@ -0,0 +1,49 @@
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using MareSynchronos.API.Data;
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namespace MareSynchronos.PlayerData.Data;
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public class FileReplacementDataComparer : IEqualityComparer<FileReplacementData>
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{
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private static readonly FileReplacementDataComparer _instance = new();
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private FileReplacementDataComparer()
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{ }
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public static FileReplacementDataComparer Instance => _instance;
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public bool Equals(FileReplacementData? x, FileReplacementData? y)
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{
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if (x == null || y == null) return false;
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return x.Hash.Equals(y.Hash) && CompareHashSets(x.GamePaths.ToHashSet(StringComparer.Ordinal), y.GamePaths.ToHashSet(StringComparer.Ordinal)) && string.Equals(x.FileSwapPath, y.FileSwapPath, StringComparison.Ordinal);
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}
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public int GetHashCode(FileReplacementData obj)
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{
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return HashCode.Combine(obj.Hash.GetHashCode(StringComparison.OrdinalIgnoreCase), GetOrderIndependentHashCode(obj.GamePaths), StringComparer.Ordinal.GetHashCode(obj.FileSwapPath));
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}
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private static bool CompareHashSets(HashSet<string> list1, HashSet<string> list2)
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{
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if (list1.Count != list2.Count)
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return false;
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for (int i = 0; i < list1.Count; i++)
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{
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if (!string.Equals(list1.ElementAt(i), list2.ElementAt(i), StringComparison.OrdinalIgnoreCase))
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return false;
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}
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return true;
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}
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private static int GetOrderIndependentHashCode<T>(IEnumerable<T> source)
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{
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int hash = 0;
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foreach (T element in source)
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{
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hash = unchecked(hash +
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EqualityComparer<T>.Default.GetHashCode(element));
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}
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return hash;
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}
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}
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