[Draft] Update 0.8 (#46)
* move stuff out into file transfer manager * obnoxious unsupported version text, adjustments to filetransfermanager * add back file upload transfer progress * restructure code * cleanup some more stuff I guess * downloadids by playername * individual anim/sound bs * fix migration stuff, finalize impl of individual sound/anim pause * fixes with logging stuff * move download manager to transient * rework dl ui first iteration * some refactoring and cleanup * more code cleanup * refactoring * switch to hostbuilder * some more rework I guess * more refactoring * clean up mediator calls and disposal * fun code cleanup * push error message when log level is set to anything but information in non-debug builds * remove notificationservice * move message to after login * add download bars to gameworld * fixes download progress bar * set gpose ui min and max size * remove unnecessary usings * adjustments to reconnection logic * add options to set visible/offline groups visibility * add impl of uploading display, transfer list in settings ui * attempt to fix issues with server selection * add back download status to compact ui * make dl bar fixed size based * some fixes for upload/download handling * adjust text from Syncing back to Uploading --------- Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com> Co-authored-by: Stanley Dimant <stanley.dimant@varian.com>
This commit is contained in:
233
MareSynchronos/FileCache/TransientResourceManager.cs
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233
MareSynchronos/FileCache/TransientResourceManager.cs
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using MareSynchronos.API.Data.Enum;
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using MareSynchronos.MareConfiguration;
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using MareSynchronos.PlayerData.Data;
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using MareSynchronos.PlayerData.Handlers;
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using MareSynchronos.Services;
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using MareSynchronos.Services.Mediator;
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using Microsoft.Extensions.Logging;
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using System.Collections.Concurrent;
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namespace MareSynchronos.FileCache;
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public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
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{
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private readonly TransientConfigService _configurationService;
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private readonly DalamudUtilService _dalamudUtil;
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private readonly string[] _fileTypesToHandle = new[] { "tmb", "pap", "avfx", "atex", "sklb", "eid", "phyb", "scd", "skp", "shpk" };
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private readonly HashSet<GameObjectHandler> _playerRelatedPointers = new();
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public TransientResourceManager(ILogger<TransientResourceManager> logger, TransientConfigService configurationService,
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DalamudUtilService dalamudUtil, MareMediator mediator) : base(logger, mediator)
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{
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_configurationService = configurationService;
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_dalamudUtil = dalamudUtil;
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SemiTransientResources.TryAdd(ObjectKind.Player, new HashSet<string>(StringComparer.Ordinal));
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if (_configurationService.Current.PlayerPersistentTransientCache.TryGetValue(PlayerPersistentDataKey, out var gamePaths))
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{
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int restored = 0;
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foreach (var gamePath in gamePaths)
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{
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if (string.IsNullOrEmpty(gamePath)) continue;
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try
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{
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Logger.LogDebug("Loaded persistent transient resource {path}", gamePath);
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SemiTransientResources[ObjectKind.Player].Add(gamePath);
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restored++;
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}
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catch (Exception ex)
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{
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Logger.LogWarning(ex, "Error during loading persistent transient resource {path}", gamePath);
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}
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}
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Logger.LogDebug("Restored {restored}/{total} semi persistent resources", restored, gamePaths.Count);
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}
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Mediator.Subscribe<PenumbraResourceLoadMessage>(this, Manager_PenumbraResourceLoadEvent);
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Mediator.Subscribe<PenumbraModSettingChangedMessage>(this, (_) => Manager_PenumbraModSettingChanged());
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Mediator.Subscribe<FrameworkUpdateMessage>(this, (_) => DalamudUtil_FrameworkUpdate());
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Mediator.Subscribe<ClassJobChangedMessage>(this, (_) => DalamudUtil_ClassJobChanged());
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Mediator.Subscribe<AddWatchedGameObjectHandler>(this, (msg) =>
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{
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_playerRelatedPointers.Add(msg.Handler);
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});
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Mediator.Subscribe<RemoveWatchedGameObjectHandler>(this, (msg) =>
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{
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_playerRelatedPointers.Remove(msg.Handler);
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});
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}
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private string PlayerPersistentDataKey => _dalamudUtil.PlayerName + "_" + _dalamudUtil.WorldId;
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private ConcurrentDictionary<ObjectKind, HashSet<string>> SemiTransientResources { get; } = new();
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private ConcurrentDictionary<IntPtr, HashSet<string>> TransientResources { get; } = new();
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public void CleanUpSemiTransientResources(ObjectKind objectKind, List<FileReplacement>? fileReplacement = null)
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{
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if (SemiTransientResources.ContainsKey(objectKind))
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{
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if (fileReplacement == null)
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{
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SemiTransientResources[objectKind].Clear();
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return;
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}
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foreach (var replacement in fileReplacement.Where(p => !p.HasFileReplacement).SelectMany(p => p.GamePaths).ToList())
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{
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SemiTransientResources[objectKind].RemoveWhere(p => string.Equals(p, replacement, StringComparison.OrdinalIgnoreCase));
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}
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}
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}
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public HashSet<string> GetSemiTransientResources(ObjectKind objectKind)
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{
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if (SemiTransientResources.TryGetValue(objectKind, out var result))
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{
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return result ?? new HashSet<string>(StringComparer.Ordinal);
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}
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return new HashSet<string>(StringComparer.Ordinal);
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}
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public List<string> GetTransientResources(IntPtr gameObject)
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{
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if (TransientResources.TryGetValue(gameObject, out var result))
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{
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return result.ToList();
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}
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return new List<string>();
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}
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public void PersistTransientResources(IntPtr gameObject, ObjectKind objectKind)
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{
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if (!SemiTransientResources.ContainsKey(objectKind))
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{
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SemiTransientResources[objectKind] = new HashSet<string>(StringComparer.Ordinal);
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}
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if (!TransientResources.TryGetValue(gameObject, out var resources))
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{
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return;
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}
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var transientResources = resources.ToList();
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Logger.LogDebug("Persisting {count} transient resources", transientResources.Count);
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foreach (var gamePath in transientResources)
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{
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SemiTransientResources[objectKind].Add(gamePath);
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}
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if (objectKind == ObjectKind.Player && SemiTransientResources.TryGetValue(ObjectKind.Player, out var fileReplacements))
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{
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_configurationService.Current.PlayerPersistentTransientCache[PlayerPersistentDataKey] = fileReplacements.Where(f => !string.IsNullOrEmpty(f)).ToHashSet(StringComparer.Ordinal);
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_configurationService.Save();
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}
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TransientResources[gameObject].Clear();
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}
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internal void AddSemiTransientResource(ObjectKind objectKind, string item)
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{
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if (!SemiTransientResources.ContainsKey(objectKind))
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{
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SemiTransientResources[objectKind] = new HashSet<string>(StringComparer.Ordinal);
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}
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SemiTransientResources[objectKind].Add(item.ToLowerInvariant());
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}
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internal void ClearTransientPaths(IntPtr ptr, List<string> list)
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{
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if (TransientResources.TryGetValue(ptr, out var set))
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{
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set.RemoveWhere(p => list.Contains(p, StringComparer.OrdinalIgnoreCase));
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}
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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TransientResources.Clear();
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SemiTransientResources.Clear();
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if (SemiTransientResources.ContainsKey(ObjectKind.Player))
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{
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_configurationService.Current.PlayerPersistentTransientCache[PlayerPersistentDataKey] = SemiTransientResources[ObjectKind.Player];
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_configurationService.Save();
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}
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}
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private void DalamudUtil_ClassJobChanged()
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{
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if (SemiTransientResources.TryGetValue(ObjectKind.Pet, out HashSet<string>? value))
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{
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value?.Clear();
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}
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}
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private void DalamudUtil_FrameworkUpdate()
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{
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foreach (var item in TransientResources.Where(item => !_dalamudUtil.IsGameObjectPresent(item.Key)).Select(i => i.Key).ToList())
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{
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Logger.LogDebug("Object not present anymore: {addr}", item.ToString("X"));
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TransientResources.TryRemove(item, out _);
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}
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}
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private void Manager_PenumbraModSettingChanged()
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{
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Task.Run(() =>
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{
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Logger.LogDebug("Penumbra Mod Settings changed, verifying SemiTransientResources");
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foreach (var item in SemiTransientResources)
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{
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Mediator.Publish(new TransientResourceChangedMessage(_dalamudUtil.PlayerPointer));
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}
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});
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}
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private void Manager_PenumbraResourceLoadEvent(PenumbraResourceLoadMessage msg)
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{
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var gamePath = msg.GamePath.ToLowerInvariant();
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var gameObject = msg.GameObject;
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var filePath = msg.FilePath;
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if (!_fileTypesToHandle.Any(type => gamePath.EndsWith(type, StringComparison.OrdinalIgnoreCase)))
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{
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return;
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}
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if (!_playerRelatedPointers.Select(p => p.CurrentAddress).Contains(gameObject))
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{
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//_logger.LogDebug("Got resource " + gamePath + " for ptr " + gameObject.ToString("X"));
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return;
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}
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if (!TransientResources.ContainsKey(gameObject))
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{
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TransientResources[gameObject] = new(StringComparer.OrdinalIgnoreCase);
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}
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if (filePath.StartsWith("|", StringComparison.OrdinalIgnoreCase))
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{
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filePath = filePath.Split("|")[2];
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}
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filePath = filePath.ToLowerInvariant().Replace("\\", "/", StringComparison.OrdinalIgnoreCase);
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var replacedGamePath = gamePath.ToLowerInvariant().Replace("\\", "/", StringComparison.OrdinalIgnoreCase);
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if (string.Equals(filePath, replacedGamePath, StringComparison.OrdinalIgnoreCase)) return;
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if (TransientResources[gameObject].Contains(replacedGamePath) ||
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SemiTransientResources.Any(r => r.Value.Any(f => string.Equals(f, gamePath, StringComparison.OrdinalIgnoreCase))))
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{
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Logger.LogTrace("Not adding {replacedPath} : {filePath}", replacedGamePath, filePath);
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}
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else
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{
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TransientResources[gameObject].Add(replacedGamePath);
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Logger.LogDebug("Adding {replacedGamePath} for {gameObject} ({filePath})", replacedGamePath, gameObject.ToString("X"), filePath);
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Mediator.Publish(new TransientResourceChangedMessage(gameObject));
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}
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}
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}
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