add weapon sync
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		| @@ -1,9 +1,5 @@ | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Runtime.InteropServices; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
| using FFXIVClientStructs.FFXIV.Client.Graphics.Scene; | ||||
| using Penumbra.Interop.Structs; | ||||
|  | ||||
| @@ -13,6 +9,7 @@ namespace MareSynchronos.Interop | ||||
|     public unsafe struct Human | ||||
|     { | ||||
|         [FieldOffset(0x0)] public CharacterBase CharacterBase; | ||||
|         [FieldOffset(0x30)] public Weapon* Weapon; | ||||
|         [FieldOffset(0x8F0)] public fixed byte CustomizeData[0x1A]; | ||||
|         [FieldOffset(0x8F0)] public byte Race; | ||||
|         [FieldOffset(0x8F1)] public byte Sex; | ||||
| @@ -53,8 +50,8 @@ namespace MareSynchronos.Interop | ||||
|         [FieldOffset(0x93E)] public ushort TailEarId; // tXXXX/zXXXX(viera) | ||||
|  | ||||
|         [FieldOffset(0x9D6)] public ushort Unknown; // 80 3F in memory | ||||
|         [FieldOffset(0x9D8)] public IntPtr VfxMaybe; | ||||
|         [FieldOffset(0x9E0)] public IntPtr Unk; | ||||
|         [FieldOffset(0x9D8)] public IntPtr Buffer1; | ||||
|         [FieldOffset(0x9E0)] public IntPtr Buffer; | ||||
|         [FieldOffset(0x9E8)] public ResourceHandle* Decal; | ||||
|         [FieldOffset(0x9F0)] public ResourceHandle* LegacyBodyDecal; | ||||
|         [FieldOffset(0x9F8)] public IntPtr Unk2; | ||||
|   | ||||
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	 Stanley Dimant
					Stanley Dimant