add weapon sync

This commit is contained in:
Stanley Dimant
2022-07-02 12:53:24 +02:00
parent 6994112b03
commit 0a6584bc32
4 changed files with 81 additions and 11 deletions

View File

@@ -1,9 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using Penumbra.Interop.Structs;
@@ -13,6 +9,7 @@ namespace MareSynchronos.Interop
public unsafe struct Human
{
[FieldOffset(0x0)] public CharacterBase CharacterBase;
[FieldOffset(0x30)] public Weapon* Weapon;
[FieldOffset(0x8F0)] public fixed byte CustomizeData[0x1A];
[FieldOffset(0x8F0)] public byte Race;
[FieldOffset(0x8F1)] public byte Sex;
@@ -53,8 +50,8 @@ namespace MareSynchronos.Interop
[FieldOffset(0x93E)] public ushort TailEarId; // tXXXX/zXXXX(viera)
[FieldOffset(0x9D6)] public ushort Unknown; // 80 3F in memory
[FieldOffset(0x9D8)] public IntPtr VfxMaybe;
[FieldOffset(0x9E0)] public IntPtr Unk;
[FieldOffset(0x9D8)] public IntPtr Buffer1;
[FieldOffset(0x9E0)] public IntPtr Buffer;
[FieldOffset(0x9E8)] public ResourceHandle* Decal;
[FieldOffset(0x9F0)] public ResourceHandle* LegacyBodyDecal;
[FieldOffset(0x9F8)] public IntPtr Unk2;

View File

@@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using Penumbra.Interop.Structs;
namespace MareSynchronos.Interop
{
[StructLayout(LayoutKind.Explicit)]
public unsafe struct Weapon
{
[FieldOffset(0xA8)] public WeaponDrawObject* WeaponRenderModel;
}
[StructLayout(LayoutKind.Explicit)]
public unsafe struct WeaponDrawObject
{
[FieldOffset(0x00)] public RenderModel* RenderModel;
}
}