revert change generating character data on main thread

This commit is contained in:
Stanley Dimant
2022-09-09 21:22:25 +02:00
parent f785288971
commit 01184f543f
2 changed files with 3 additions and 3 deletions

View File

@@ -119,7 +119,7 @@ namespace MareSynchronos.Managers
foreach (var unprocessedObject in playerRelatedObjects.Where(c => c.HasUnprocessedUpdate).ToList())
{
Logger.Verbose("Building Cache for " + unprocessedObject.ObjectKind);
PermanentDataCache = await _characterDataFactory.BuildCharacterData(PermanentDataCache, unprocessedObject.ObjectKind, unprocessedObject.Address, token);
PermanentDataCache = _characterDataFactory.BuildCharacterData(PermanentDataCache, unprocessedObject.ObjectKind, unprocessedObject.Address, token);
if (!token.IsCancellationRequested)
{
unprocessedObject.HasUnprocessedUpdate = false;