revert change generating character data on main thread
This commit is contained in:
@@ -40,7 +40,7 @@ public class CharacterDataFactory
|
||||
return playerPointer == IntPtr.Zero || ((Character*)playerPointer)->GameObject.GetDrawObject() == null;
|
||||
}
|
||||
|
||||
public async Task<CharacterData> BuildCharacterData(CharacterData previousData, ObjectKind objectKind, IntPtr playerPointer, CancellationToken token)
|
||||
public CharacterData BuildCharacterData(CharacterData previousData, ObjectKind objectKind, IntPtr playerPointer, CancellationToken token)
|
||||
{
|
||||
if (!_ipcManager.Initialized)
|
||||
{
|
||||
@@ -72,7 +72,7 @@ public class CharacterDataFactory
|
||||
|
||||
try
|
||||
{
|
||||
return await _dalamudUtil.RunOnFrameworkThread(() => CreateCharacterData(previousData, objectKind, playerPointer, token));
|
||||
return CreateCharacterData(previousData, objectKind, playerPointer, token);
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user