revert change generating character data on main thread

This commit is contained in:
Stanley Dimant
2022-09-09 21:22:25 +02:00
parent f785288971
commit 01184f543f
2 changed files with 3 additions and 3 deletions

View File

@@ -40,7 +40,7 @@ public class CharacterDataFactory
return playerPointer == IntPtr.Zero || ((Character*)playerPointer)->GameObject.GetDrawObject() == null;
}
public async Task<CharacterData> BuildCharacterData(CharacterData previousData, ObjectKind objectKind, IntPtr playerPointer, CancellationToken token)
public CharacterData BuildCharacterData(CharacterData previousData, ObjectKind objectKind, IntPtr playerPointer, CancellationToken token)
{
if (!_ipcManager.Initialized)
{
@@ -72,7 +72,7 @@ public class CharacterDataFactory
try
{
return await _dalamudUtil.RunOnFrameworkThread(() => CreateCharacterData(previousData, objectKind, playerPointer, token));
return CreateCharacterData(previousData, objectKind, playerPointer, token);
}
catch (OperationCanceledException)
{

View File

@@ -119,7 +119,7 @@ namespace MareSynchronos.Managers
foreach (var unprocessedObject in playerRelatedObjects.Where(c => c.HasUnprocessedUpdate).ToList())
{
Logger.Verbose("Building Cache for " + unprocessedObject.ObjectKind);
PermanentDataCache = await _characterDataFactory.BuildCharacterData(PermanentDataCache, unprocessedObject.ObjectKind, unprocessedObject.Address, token);
PermanentDataCache = _characterDataFactory.BuildCharacterData(PermanentDataCache, unprocessedObject.ObjectKind, unprocessedObject.Address, token);
if (!token.IsCancellationRequested)
{
unprocessedObject.HasUnprocessedUpdate = false;