rework transient files to work on a per job/global basis

fix removal of stale paths

fix some shit

fix some bugs

fix pet spaghetti
This commit is contained in:
Stanley Dimant
2024-09-09 21:06:08 +02:00
committed by Loporrit
parent 9d1e1ad726
commit 00c59fce3b
4 changed files with 206 additions and 108 deletions

View File

@@ -2,6 +2,69 @@
public class TransientConfig : IMareConfiguration
{
public Dictionary<string, HashSet<string>> PlayerPersistentTransientCache { get; set; } = new(StringComparer.Ordinal);
public Dictionary<string, TransientPlayerConfig> TransientConfigs { get; set; } = [];
public int Version { get; set; } = 0;
public class TransientPlayerConfig
{
public List<string> GlobalPersistentCache { get; set; } = [];
public Dictionary<uint, List<string>> JobSpecificCache { get; set; } = [];
public Dictionary<uint, List<string>> JobSpecificPetCache { get; set; } = [];
public TransientPlayerConfig()
{
}
private bool ElevateIfNeeded(uint jobId, string gamePath)
{
// check if it's in the job cache of other jobs and elevate if needed
foreach (var kvp in JobSpecificCache)
{
if (kvp.Key == jobId) continue;
// elevate if the gamepath is included somewhere else
if (kvp.Value.Contains(gamePath, StringComparer.Ordinal))
{
JobSpecificCache[kvp.Key].Remove(gamePath);
GlobalPersistentCache.Add(gamePath);
return true;
}
}
return false;
}
public void RemovePath(string gamePath)
{
GlobalPersistentCache.Remove(gamePath);
foreach (var kvp in JobSpecificCache)
{
kvp.Value.Remove(gamePath);
}
}
public void AddOrElevate(uint jobId, string gamePath)
{
// check if it's in the global cache, if yes, do nothing
if (GlobalPersistentCache.Contains(gamePath, StringComparer.Ordinal))
{
return;
}
if (ElevateIfNeeded(jobId, gamePath)) return;
// check if the jobid is already in the cache to start
if (!JobSpecificCache.TryGetValue(jobId, out var jobCache))
{
JobSpecificCache[jobId] = jobCache = new();
}
// check if the path is already in the job specific cache
if (!jobCache.Contains(gamePath, StringComparer.Ordinal))
{
jobCache.Add(gamePath);
}
}
}
}