* rudimentary charadata first impl * dto adaptation * mark as msgpack, split file * erghtyfjgk * fileswapapapapwpwpdpfdesgb * use userdata * add gamepath to orig file * rework some shit * make serializable * add manip data * naming * make prop public * renaming * add pose shit * fix api * adjust worlddata * make record struct * record struct deez * bump apilevel --------- Co-authored-by: Stanley Dimant <root.darkarchon@outlook.com>
25 lines
834 B
C#
25 lines
834 B
C#
using MareSynchronos.API.Data;
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using MessagePack;
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namespace MareSynchronos.API.Dto;
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[MessagePackObject(keyAsPropertyName: true)]
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public record ConnectionDto(UserData User)
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{
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public Version CurrentClientVersion { get; set; } = new(0, 0, 0);
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public int ServerVersion { get; set; }
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public bool IsAdmin { get; set; }
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public bool IsModerator { get; set; }
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public ServerInfo ServerInfo { get; set; } = new();
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}
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[MessagePackObject(keyAsPropertyName: true)]
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public record ServerInfo
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{
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public string ShardName { get; set; } = string.Empty;
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public int MaxGroupUserCount { get; set; }
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public int MaxGroupsCreatedByUser { get; set; }
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public int MaxGroupsJoinedByUser { get; set; }
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public Uri FileServerAddress { get; set; } = new Uri("http://nonemptyuri");
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public int MaxCharaData { get; set; }
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} |