* rudimentary charadata first impl * dto adaptation * mark as msgpack, split file * erghtyfjgk * fileswapapapapwpwpdpfdesgb * use userdata * add gamepath to orig file * rework some shit * make serializable * add manip data * naming * make prop public * renaming * add pose shit * fix api * adjust worlddata * make record struct * record struct deez * bump apilevel --------- Co-authored-by: Stanley Dimant <root.darkarchon@outlook.com>
20 lines
712 B
C#
20 lines
712 B
C#
using MessagePack;
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namespace MareSynchronos.API.Dto.CharaData;
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[MessagePackObject(keyAsPropertyName: true)]
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public record CharaDataUpdateDto(string Id)
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{
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public string? Description { get; set; }
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public DateTime? ExpiryDate { get; set; }
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public string? GlamourerData { get; set; }
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public string? CustomizeData { get; set; }
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public string? ManipulationData { get; set; }
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public List<string>? AllowedUsers { get; set; }
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public List<GamePathEntry>? FileGamePaths { get; set; }
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public List<GamePathEntry>? FileSwaps { get; set; }
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public AccessTypeDto? AccessType { get; set; }
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public ShareTypeDto? ShareType { get; set; }
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public List<PoseEntry>? Poses { get; set; }
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}
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