Files
ClubPenguinApi/MareSynchronosAPI/Dto/CharaData/CharaDataFullDto.cs
rootdarkarchon c8cc217d66 Add MCDO (#20)
* rudimentary charadata first impl

* dto adaptation

* mark as msgpack, split file

* erghtyfjgk

* fileswapapapapwpwpdpfdesgb

* use userdata

* add gamepath to orig file

* rework some shit

* make serializable

* add manip data

* naming

* make prop public

* renaming

* add pose shit

* fix api

* adjust worlddata

* make record struct

* record struct deez

* bump apilevel

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Co-authored-by: Stanley Dimant <root.darkarchon@outlook.com>
2025-06-27 15:35:16 +00:00

61 lines
2.3 KiB
C#

using MareSynchronos.API.Data;
using MessagePack;
namespace MareSynchronos.API.Dto.CharaData;
[MessagePackObject(keyAsPropertyName: true)]
public record CharaDataFullDto(string Id, UserData Uploader) : CharaDataDto(Id, Uploader)
{
public DateTime CreatedDate { get; init; }
public DateTime ExpiryDate { get; set; }
public string GlamourerData { get; set; } = string.Empty;
public string CustomizeData { get; set; } = string.Empty;
public string ManipulationData { get; set; } = string.Empty;
public int DownloadCount { get; set; } = 0;
public List<UserData> AllowedUsers { get; set; } = [];
public List<GamePathEntry> FileGamePaths { get; set; } = [];
public List<GamePathEntry> FileSwaps { get; set; } = [];
public List<GamePathEntry> OriginalFiles { get; set; } = [];
public AccessTypeDto AccessType { get; set; }
public ShareTypeDto ShareType { get; set; }
public List<PoseEntry> PoseData { get; set; } = [];
}
[MessagePackObject(keyAsPropertyName: true)]
public record GamePathEntry(string HashOrFileSwap, string GamePath);
[MessagePackObject(keyAsPropertyName: true)]
public record PoseEntry(long? Id)
{
public string? Description { get; set; } = string.Empty;
public string? PoseData { get; set; } = string.Empty;
public WorldData? WorldData { get; set; }
}
[MessagePackObject]
public record struct WorldData
{
[Key(0)] public LocationInfo LocationInfo { get; set; }
[Key(1)] public float PositionX { get; set; }
[Key(2)] public float PositionY { get; set; }
[Key(3)] public float PositionZ { get; set; }
[Key(4)] public float RotationX { get; set; }
[Key(5)] public float RotationY { get; set; }
[Key(6)] public float RotationZ { get; set; }
[Key(7)] public float RotationW { get; set; }
[Key(8)] public float ScaleX { get; set; }
[Key(9)] public float ScaleY { get; set; }
[Key(10)] public float ScaleZ { get; set; }
}
[MessagePackObject]
public record struct LocationInfo
{
[Key(0)] public uint ServerId { get; set; }
[Key(1)] public uint MapId { get; set; }
[Key(2)] public uint TerritoryId { get; set; }
[Key(3)] public uint DivisionId { get; set; }
[Key(4)] public uint WardId { get; set; }
[Key(5)] public uint HouseId { get; set; }
[Key(6)] public uint RoomId { get; set; }
}