* rudimentary charadata first impl * dto adaptation * mark as msgpack, split file * erghtyfjgk * fileswapapapapwpwpdpfdesgb * use userdata * add gamepath to orig file * rework some shit * make serializable * add manip data * naming * make prop public * renaming * add pose shit * fix api * adjust worlddata * make record struct * record struct deez * bump apilevel --------- Co-authored-by: Stanley Dimant <root.darkarchon@outlook.com>
14 lines
560 B
C#
14 lines
560 B
C#
using MareSynchronos.API.Data;
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using MessagePack;
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namespace MareSynchronos.API.Dto.CharaData;
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[MessagePackObject(keyAsPropertyName: true)]
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public record CharaDataDownloadDto(string Id, UserData Uploader) : CharaDataDto(Id, Uploader)
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{
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public string GlamourerData { get; init; } = string.Empty;
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public string CustomizeData { get; init; } = string.Empty;
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public string ManipulationData { get; set; } = string.Empty;
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public List<GamePathEntry> FileGamePaths { get; init; } = [];
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public List<GamePathEntry> FileSwaps { get; init; } = [];
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} |