update api to include allowedgroups
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@@ -13,6 +13,7 @@ public record CharaDataFullDto(string Id, UserData Uploader) : CharaDataDto(Id,
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public string ManipulationData { get; set; } = string.Empty;
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public string ManipulationData { get; set; } = string.Empty;
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public int DownloadCount { get; set; } = 0;
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public int DownloadCount { get; set; } = 0;
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public List<UserData> AllowedUsers { get; set; } = [];
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public List<UserData> AllowedUsers { get; set; } = [];
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public List<GroupData> AllowedGroups { get; set; } = [];
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public List<GamePathEntry> FileGamePaths { get; set; } = [];
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public List<GamePathEntry> FileGamePaths { get; set; } = [];
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public List<GamePathEntry> FileSwaps { get; set; } = [];
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public List<GamePathEntry> FileSwaps { get; set; } = [];
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public List<GamePathEntry> OriginalFiles { get; set; } = [];
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public List<GamePathEntry> OriginalFiles { get; set; } = [];
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@@ -11,6 +11,7 @@ public record CharaDataUpdateDto(string Id)
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public string? CustomizeData { get; set; }
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public string? CustomizeData { get; set; }
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public string? ManipulationData { get; set; }
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public string? ManipulationData { get; set; }
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public List<string>? AllowedUsers { get; set; }
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public List<string>? AllowedUsers { get; set; }
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public List<string>? AllowedGroups { get; set; }
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public List<GamePathEntry>? FileGamePaths { get; set; }
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public List<GamePathEntry>? FileGamePaths { get; set; }
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public List<GamePathEntry>? FileSwaps { get; set; }
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public List<GamePathEntry>? FileSwaps { get; set; }
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public AccessTypeDto? AccessType { get; set; }
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public AccessTypeDto? AccessType { get; set; }
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